Today slight changes in getting the experience in Party came into operation.
Previous Calculation.
The experience for dividing among party members is calculated in relation to the player who deals a fatal blow to a mob. The difference in level with mob, the presence/absence of ksylenium was calculated only from him.
Now.
The Group has its level (calculated as the arithmetic average of the Group members levels, which are no more than 5 different from the maximum level in the Group, for example: a group of levels 29, 27 and 24 , in this case the level of the group = (29+27+24) / 3 = 26) The experience to distribute among the members of the Group calculated on the level of the Group (the difference in levels), regardless of who dealt the fatal blow. See more details on the forum.