Now the markers of all types are displayed on the map (for the missions where the mission tracking progress is switched on): NPC, NPC locations, objects of interest.
Processed completely the algorithm of character’s movement – now the movement of characters will be smoother. Within the framework of this task the problem of character’s movement with different speed under the same game conditions was fixed.
Some other small fixes.
Gameplay
Starting with this version the new economical model will be gradually implemented into the game. At the first stage of this implementation the loot from NPC is adjusted. There shouldn’t be situations where the character earns less then on the previous level – the earnings would gradually grow with the level rise.
The analysis of complexity of combat with NPC was made. The parameters of several NPC were corrected so that their defensive characteristics would correspond more to the abilities of the attacking character of the same level.
Continuation of the mission chain connected with the main boss of "Avalanche" Stellargon: o for Neovitals - "Technologies of Stellargon", "Up to the "Avalanche", "Strangers Don’t Walk Here”; o for Implanters - "Secrets of Stellargon", "Desperate Diseases Must Have Desperate Remedies", "Report to Zorg", "Meeting with Kramer", "Pleasant Surprise".
Inhabited the upper floor of "Avalanche", new elite mobs up to 35 level with new drop.
Significantly reduced things run out.
Tutorial translated into English.
Graphics
Almost all locations have their own maps.
Eliminated the reasons of the lags in the territory capture combat zone.
The appearance of some NPC (Moragen, Wartex, Marauder etc.) is significantly improved (you can see the improvements better with the high adjustments of materials).
The familiar bugs
NPC stun doesn’t work.
There are slopes, where one can’t raise in a normal way. Temporary solution - to climb using the jump.
The first leap after the game start sometimes can cause game freeze.
The backward strafe jump doesn’t work.
At the Arciss complex location elevators and lifts temporarily don’t work.
Some characters can have artefacts when displaying on ATI video cards series x1600-x1950.
Some places can have overexposed on underexposed materials.
When clicking Alt + Tab in a full-screen mode the game crush can appear.
Not all passable surfaces can respond to double-clicking the mouse.
On several systems there can be problems with control after 30 minutes of playing.