Eliminated the consequences of experiment with animation frames frequency. The animations will be displayed with the same frequency as it was earlier.
Some other small fixes.
Gameplay
We continue to implement the new economical model. Now when the sum of the purses increased we present the normal profit rates. Also at this stage new prices on armor are implemented. Probably, the prices will be reconsidered after the items modification mechanism will be implemented. Implementation of new economical model is not yet completed, that is why the prices on some goods are old. We don’t recommend you a hedge buying as the price can decrease and you may lose large sums of EVA.
The consequences of ksylenium hunger will be more tangible – without ksylenium the character will experience the basic parameters decrease on 20% (earlier-10%). However, the price on ksylenium will be more pleasing than it was earlier. Also the Arkon analysts predict the growth in territory capture activity because it is the main way of refilling the storages of both factions with ksylenium.
Some other small fixes.
Graphics
Added new location maps (in particular, for different sections of the spaceport)
The familiar bugs
NPC stun doesn’t work.
There are slopes, where one can’t raise in a normal way. Temporary solution - to climb using the jump.
The first leap after the game start sometimes can cause game freeze.
The backward strafe jump doesn’t work.
At the Arciss complex location elevators and lifts temporarily don’t work.
Some characters can have artefacts when displaying on ATI video cards series x1600-x1950.
Some places can have overexposed on underexposed materials.
When clicking Alt + Tab in a full-screen mode the game crush can appear.
Not all passable surfaces can respond to double-clicking the mouse.
On several systems there can be problems with control after 30 minutes of playing.