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<title>Syndicates of Arkon</title>
<link>http://syndicate-online.com</link>
<language>en</language>
<description>Syndicates of Arkon, a free MMORPG in the style of cyber-punk</description>
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	<title>Syndicates of Arkon</title>

	<link>http://syndicate-online.com</link>
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<generator>Syndicate-Online engine</generator>
<item>
	<title>A new very fast client's download server</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/info/news/198</guid>
	<link>http://syndicate-online.com/en/info/news/198</link>
	<category>News</category>

	<pubDate>Fri, 17 Feb 2012 20:01:00 +0200</pubDate>
	<description><![CDATA[Dear Arkon people!<div><br /></div><div>We start a new very fast download server for updates and client's download.</div><div>It's a number 1 in the list of download sources whose availabe <a href="http://syndicatesofarkon.com/en/signup">here</a></div>]]></description>
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<item>
	<title>The first ingame video of Syndicates of Arkon</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/info/news/188</guid>
	<link>http://syndicate-online.com/en/info/news/188</link>
	<category>News</category>

	<pubDate>Mon, 07 Nov 2011 19:47:00 +0200</pubDate>
	<description><![CDATA[<strong><span style="font-size: small;">We completed the first ingame hi-quality video.</span></strong><div>It's loaded into&nbsp;<a href="http://syndicatesofarkon.com/ru/media/trailers/234"><strong>http://syndicatesofarkon.com/en/media/trailers/234</strong></a></div><div>Also you can see it on YouTube with resulution uo to 720</div><div><br /></div><div><a href="http://www.youtube.com/watch?v=K5xXS7B8T0c&amp;feature=colike" target="_blank">http://www.youtube.com/watch?v=K5xXS7B8T0c&amp;feature=colike</a></div><div><br /></div><div>See it and put you LIKES!</div><div>;)</div><div><br /></div>]]></description>
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<item>
	<title>Gameplay trailer</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/media/trailers/234</guid>
	<link>http://syndicate-online.com/en/media/trailers/234</link>
	<category>Trailers</category>

	<pubDate>Mon, 07 Nov 2011 17:13:56 +0200</pubDate>
	<description><![CDATA[<a href='http://syndicate-online.com/en/media/trailers/234'><img src='http://syndicate-online.com/content/trailers/images//234.png' border='0'></a><br>]]></description>
</item>
<item>
	<title>The Arkon's population exceeded 20000!</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/info/news/187</guid>
	<link>http://syndicate-online.com/en/info/news/187</link>
	<category>News</category>

	<pubDate>Sat, 29 Oct 2011 11:12:00 +0300</pubDate>
	<description><![CDATA[<span style="font-size: small;"><strong><span style="font-size: small;"><span style="text-decoration: underline;">Good news, people of Arkon!</span></span></strong></span><div>The unique world of Arkon is in constant motion: opening new areas, new quests and improving old ones, adding bosses and developing skills, improving visual effects. The players appreciated the game universe of Syndicates of Arkon. We thank you all for your support and interest in the project.</div><div>We have a great event: we got to the next big number!</div><div><div><strong><span style="font-size: x-small;"><span style="font-size: small;">We are glad to announce that as of today we have over 20,000 confirmed game accounts.</span></span></strong></div><div>Keep it up! Thanks again to all!</div><div><br /></div><div>P.S. Do not forget that doubled rates are valid until November 7. Do not waste your time!</div></div>]]></description>
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<item>
	<title>Halloween on Arcis</title>
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	<link>http://syndicate-online.com/en/media/screenshots/233</link>
	<category>Screenshots</category>

	<pubDate>Tue, 25 Oct 2011 22:02:52 +0300</pubDate>
	<description><![CDATA[<a href='http://syndicate-online.com/en/media/screenshots/233'><img src='http://syndicate-online.com/content/screenshots/small//233.png' border='0'></a><br>]]></description>
</item>
<item>
	<title>Halloween on Freedom Factory</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/media/screenshots/232</guid>
	<link>http://syndicate-online.com/en/media/screenshots/232</link>
	<category>Screenshots</category>

	<pubDate>Tue, 25 Oct 2011 21:52:25 +0300</pubDate>
	<description><![CDATA[<a href='http://syndicate-online.com/en/media/screenshots/232'><img src='http://syndicate-online.com/content/screenshots/small//232.png' border='0'></a><br>]]></description>
</item>
<item>
	<title>Version 1.4.3. Halloween!</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/info/news/186</guid>
	<link>http://syndicate-online.com/en/info/news/186</link>
	<category>News</category>

	<pubDate>Tue, 25 Oct 2011 14:29:00 +0300</pubDate>
	<description><![CDATA[<div><span style="font-size: small;"><strong>Akron is preparing for Halloween.</strong></span>&nbsp;</div><div>At this time, Halloween is dedicated to those killed in the war with the <strong>Infected</strong>. The players have to dig the graves, to help destroy the evil plans of villains, fight with the main monster of the Halloween, to get a pet and more.</div><div>The celebration will be eligible players of any level.</div><div>During the event, will run the <strong>2x rates</strong> for experience.</div>]]></description>
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<item>
	<title>A new convenient way to transfer money into the game</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/info/news/182</guid>
	<link>http://syndicate-online.com/en/info/news/182</link>
	<category>News</category>

	<pubDate>Sun, 25 Sep 2011 20:17:00 +0300</pubDate>
	<description><![CDATA[<div><div>On September 1, project <strong>Syndicates of Arkon</strong> began an advertising campaign to attract new players.&nbsp;</div><div>As a result, the number of new players exceed more than 3000.&nbsp;</div><div>One of the most frequently asked questions was question about the convenient way to deposit funds into the game.&nbsp;</div><div>Keeping the promise, the administration added a payment system xSolla.com / xSolla.ru, integrating more than 80 different payment systems worldwide.&nbsp;</div><div>Now, the money transfer becames quick and easy.&nbsp;</div><div>You can add a fund via a tab in your personal cabinet&nbsp;<a href="http://my.syndicatesofarkon.com/money">http://my.syndicatesofarkon.com/money</a>.&nbsp;</div><div><br /></div><div>Enjoy your game!</div></div>]]></description>
</item>
<item>
	<title>Version 1.4.1. Syndicates of the 2nd and 3rd levels are in the game!</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/info/news/181</guid>
	<link>http://syndicate-online.com/en/info/news/181</link>
	<category>News</category>

	<pubDate>Wed, 21 Sep 2011 22:27:00 +0300</pubDate>
	<description><![CDATA[<div>Next update Syndicates of Arkona in which:</div><div>- Significantly enhanced class Domenator</div><div>- Bionics has learned to heal</div><div>- Stalkers will have a more balanced sniper shot</div><div><br /></div><div>Produced by small changes in all classes, which will provide better game balance.</div><div><br /></div><div>At the request of the player protection reworked revival of points on the capture, re-distributed points for each point.</div><div>Introduced additional prizes to win!</div><div><br /></div><div>Increased range of shops, luxury goods and ingame stores.</div><div>In retail stores became available ammunition green and blue levels.</div><div><br /></div><div>Introduced a special system of immunity for beginners from killing higher level players.</div><div>At startup locations added simulators for training fighting techniques.</div><div>Craft expanded and added objects and resources in the loot from the mobs.</div><div>Added new Quests for all craft professions.</div><div>Minor changes were made and a chat interface.</div>]]></description>
</item>
<item>
	<title>Version 1.4.0: Premium account for all until the end of September</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/info/news/178</guid>
	<link>http://syndicate-online.com/en/info/news/178</link>
	<category>News</category>

	<pubDate>Thu, 01 Sep 2011 20:33:00 +0300</pubDate>
	<description><![CDATA[<div><strong>Hurry take advantage of free premium accounts before the end of September.&nbsp;</strong></div><div><br /></div><div>In addition to the elimination of errors ;) some part of game balance has been redesigned. We have tried to eliminate the possibility of the murder of opponents of the revival points during the flag capture mode.&nbsp;</div><div><br /></div><div>Adjusted skills in all classes. Some added new ones.&nbsp;</div><div>There was a bunch of new and very beautiful effects. Added map of South Torgorial. And now you can use a teleport from it.&nbsp;</div><div><br /></div><div>A race chat has been appeared. There are some quest updated and some were added.&nbsp;</div><div>Improved a lot in production. Very refined craft.&nbsp;</div><div><br /></div><div>Play and enjoy new sensations!</div>]]></description>
</item>
<item>
	<title>A new movie has been added</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/info/news/177</guid>
	<link>http://syndicate-online.com/en/info/news/177</link>
	<category>News</category>

	<pubDate>Thu, 18 Aug 2011 16:46:00 +0300</pubDate>
	<description><![CDATA[<div>The trailer, describing the history of the world Syndicates of Arkona has been added into <a href="http://syndicatesofarkon.com/ru/media/trailers/226">trailers web section</a>. Now that a lot in this world, it becomes clear ...</div><div>P.S. movie in high definition available on <a href="http://www.youtube.com/syndicatesofarkon">our YouTube channel</a></div>]]></description>
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<item>
	<title></title>
	<guid isPermaLink="true">http://syndicate-online.com/en/media/trailers/226</guid>
	<link>http://syndicate-online.com/en/media/trailers/226</link>
	<category>Trailers</category>

	<pubDate>Thu, 18 Aug 2011 16:41:07 +0300</pubDate>
	<description><![CDATA[<a href='http://syndicate-online.com/en/media/trailers/226'><img src='http://syndicate-online.com/content/trailers/images//226.png' border='0'></a><br>]]></description>
</item>
<item>
	<title>Some new screenshots</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/info/news/176</guid>
	<link>http://syndicate-online.com/en/info/news/176</link>
	<category>News</category>

	<pubDate>Fri, 29 Jul 2011 19:24:00 +0300</pubDate>
	<description><![CDATA[There are some new screenshots on the web site. All of them illustrates the new ingame atmosphere after the last update called PANDEMIA. Also you can see some new unopened locations too.<div><br /></div><div><a href="http://syndicatesofarkon.com/ru/media/screenshots">let see ...</a></div>]]></description>
</item>
<item>
	<title>Something is very wrong here...</title>
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	<link>http://syndicate-online.com/en/media/screenshots/225</link>
	<category>Screenshots</category>

	<pubDate>Fri, 29 Jul 2011 14:33:03 +0300</pubDate>
	<description><![CDATA[<a href='http://syndicate-online.com/en/media/screenshots/225'><img src='http://syndicate-online.com/content/screenshots/small//225.png' border='0'></a><br>]]></description>
</item>
<item>
	<title>Faces of Arkon</title>
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	<link>http://syndicate-online.com/en/media/screenshots/224</link>
	<category>Screenshots</category>

	<pubDate>Fri, 29 Jul 2011 14:31:40 +0300</pubDate>
	<description><![CDATA[<a href='http://syndicate-online.com/en/media/screenshots/224'><img src='http://syndicate-online.com/content/screenshots/small//224.png' border='0'></a><br>]]></description>
</item>
<item>
	<title>Incarnation of power</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/media/screenshots/223</guid>
	<link>http://syndicate-online.com/en/media/screenshots/223</link>
	<category>Screenshots</category>

	<pubDate>Fri, 29 Jul 2011 14:30:41 +0300</pubDate>
	<description><![CDATA[<a href='http://syndicate-online.com/en/media/screenshots/223'><img src='http://syndicate-online.com/content/screenshots/small//223.png' border='0'></a><br>]]></description>
</item>
<item>
	<title>Night at Arcis</title>
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	<link>http://syndicate-online.com/en/media/screenshots/221</link>
	<category>Screenshots</category>

	<pubDate>Sat, 16 Jul 2011 11:07:20 +0300</pubDate>
	<description><![CDATA[<a href='http://syndicate-online.com/en/media/screenshots/221'><img src='http://syndicate-online.com/content/screenshots/small//221.png' border='0'></a><br>]]></description>
</item>
<item>
	<title>Freedom Factory at night</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/media/screenshots/220</guid>
	<link>http://syndicate-online.com/en/media/screenshots/220</link>
	<category>Screenshots</category>

	<pubDate>Sat, 16 Jul 2011 10:42:24 +0300</pubDate>
	<description><![CDATA[<a href='http://syndicate-online.com/en/media/screenshots/220'><img src='http://syndicate-online.com/content/screenshots/small//220.png' border='0'></a><br>]]></description>
</item>
<item>
	<title>The pandemic began in Arkon...</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/info/news/174</guid>
	<link>http://syndicate-online.com/en/info/news/174</link>
	<category>News</category>

	<pubDate>Thu, 07 Jul 2011 21:12:00 +0300</pubDate>
	<description><![CDATA[There is another imminence hanging over Arkon. As a result of failing experiment the large amount of unknown biochemical substance was released into the atmosphere making the whole city covered in total darkness. Very strange things happened with those who were under the influence of this substance... <br /><h3>Character&rsquo;s parameters</h3><ul><li>Health regeneration now depends on Endurance</li><li>Increased health, energy and psi-energy regeneration</li><li>Dodge will not depend on Willpower now</li><li>Changed the chance and power of critical hit for all classes</li><li>The system of penalties is implemented for the level difference between characters (more than two levels). Now the character that is 3 or more levels higher will have better defence and dodge than the character of lower level that attacked him.</li></ul><h3>Phantom</h3><ul><li>Rest. Increased the amount of health replenishment.</li><li>Decelerated Toxin. The effect range increased up to 20 m.</li><li>Auto attack won&rsquo;t make the character visible.</li></ul><h3>Aggressor</h3><ul><li>Butcher. Damage increased.</li><li>Aggressor&rsquo;s Combat Spirit. Increased effect.</li><li>Fixed the bug with applying Attack Aura.</li></ul><h3>Dominator</h3><ul><li>Sound Wave. Damage increased.</li></ul><h3>Stalker</h3><ul><li>Sniper Shot. The ability has the usage time now (previously it was used at an instant), the damage increased.</li></ul><h3>Abilities</h3><ul><li>Chaotic special tunnel &ndash; the usage time is reduced by 3 minutes.</li></ul><h3>Items</h3><ul><li>Fixed the chances of falling items from the humanitarian supplies boxes.</li><li>Enhanced White Cell Regenerator and Leukocyte Regenerator now restore life once every 3 seconds. </li></ul><h3>Mobs</h3><ul><li>Quest Cerberions now have decreased amount of life.</li><li>Increased the amount of life and damage of Astroyter&rsquo;s Guard.</li></ul><h3>Craft</h3><ul><li>Everyday quests at Nanobiologist&rsquo;s changed their requirements for the level and accomplishment conditions.</li><li>The first receipts at Nanobiologist&rsquo;s need Lauxar instead of Zaunit.</li></ul><h3>Resources Extraction</h3><ul><li>Changed the system of Nanosynthesis and Geoprobing. Searching and digging become easier now.</li><li>Fixed the bugs appeared in searching and extracting minerals.</li></ul><h3>Quests</h3><ul><li>New quest line for low levels connected with Pandemia.</li><li>Difficult quest lines changed into ordinary quests.</li></ul><h3>Bosses</h3><ul><li>Slowdown doesn&rsquo;t work on bosses.</li><li>Stuns on bosses now work correctly (stun doesn&rsquo;t work but damage works).</li><li>Changed Senegals models, animations adjusted to the weapon and DPS (damage per second).</li><li>New bosses&rsquo; abilities appeared.</li><li>Senegal Locker becomes stronger.</li><li>Stellargone&rsquo;s damage inflicted at one time has changed but DPS remains the same.</li><li>Locker, Stellargone, D2P2 and Horrible Bob - the chance of items of advanced series falling is substantially increased.</li></ul><h3>Capture</h3><ul><li>Capture will now ends when one of the sides gains 27 000 points or when there&rsquo;s a time limit.</li><li>If one of the sides captures all the spots it gets additional points.</li><li>Added the weekly quest on spot capture. Award &ndash; Courage Signs. </li></ul><h3>Effects</h3><ul><li>Added effects on characters&rsquo; skills</li></ul><h3>Movement</h3><ul><li>Jumps work without exaggerated flying power.</li></ul><h3>Chat</h3><ul><li>Added the opportunity to change colors of the chat channels.</li><li>Added the option of automatic translit to the Russian language.</li></ul><h3>The Elite Shop</h3><ul><li>Changed the prices for submodules.</li></ul>]]></description>
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<item>
	<title>New version 1.2.2. is available on test-server!</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/info/news/171</guid>
	<link>http://syndicate-online.com/en/info/news/171</link>
	<category>News</category>

	<pubDate>Fri, 27 May 2011 21:49:00 +0300</pubDate>
	<description><![CDATA[<span id="result_box" class="long_text" lang="en"><span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">On the test</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">server</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">become</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">available</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">client version</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">1.2.2</span><span title="Нажмите, чтобы увидеть альтернативный перевод">.</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">The new</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">version</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">introduced</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">a</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">number of</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">PVP</span><span class="atn" title="Нажмите, чтобы увидеть альтернативный перевод">-</span><span title="Нажмите, чтобы увидеть альтернативный перевод">oriented</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">innovations</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">and</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">corrected</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">bugs</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">annoying</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">players</span><span title="Нажмите, чтобы увидеть альтернативный перевод">.</span><br /> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">As</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">usual</span><span title="Нажмите, чтобы увидеть альтернативный перевод">,</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">the first to</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">get acquainted with the</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">innovations</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">will be</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">players</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">that are included</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">in the</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">group</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">preliminary</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">testing</span><span title="Нажмите, чтобы увидеть альтернативный перевод">.</span></span><span id="result_box" class="long_text" lang="en"><span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод"></span></span><br />]]></description>
</item>
<item>
	<title></title>
	<guid isPermaLink="true">http://syndicate-online.com/en/info/blogs/170</guid>
	<link>http://syndicate-online.com/en/info/blogs/170</link>
	<category>Blog posts</category>

	<pubDate>Thu, 26 May 2011 19:08:00 +0300</pubDate>
	<description><![CDATA[]]></description>
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<item>
	<title>Relocation of servers</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/info/news/167</guid>
	<link>http://syndicate-online.com/en/info/news/167</link>
	<category>News</category>

	<pubDate>Mon, 23 May 2011 11:05:00 +0300</pubDate>
	<description><![CDATA[<span id="result_box" lang="en"><span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">On Tuesday</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">24.05.2011</span><span title="Нажмите, чтобы увидеть альтернативный перевод">,</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">servers</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">will be moving</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">to a new</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">platform</span><span title="Нажмите, чтобы увидеть альтернативный перевод">.</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">From</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">7:00</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">to</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">12:00</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">game</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">server</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">may be</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">unavailable</span><span title="Нажмите, чтобы увидеть альтернативный перевод">.</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">We apologize for any</span> <span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод">inconvenience</span><span title="Нажмите, чтобы увидеть альтернативный перевод">.</span></span>]]></description>
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	<title>Version 1.2.0: Cardinally renewed class system and substantially modified game balance</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/info/news/159</guid>
	<link>http://syndicate-online.com/en/info/news/159</link>
	<category>News</category>

	<pubDate>Fri, 01 Apr 2011 19:30:00 +0300</pubDate>
	<description><![CDATA[<h3>April 1, Fools' Day event</h3><ul><li>Mad Woland Dakmonald appeared in the vicinity of the Central Torgariala</li><li>The reward for his death could be very valuable even</li></ul><h3>Movement and Combat</h3><ul><li>Changed the jump mechanics.</li><li>Improved the auto-attack behavior.</li><li>A number of skills is available on the go now.</li><li>Disabled automatic approach to the target. The player should control the distance to the target by himself.</li><li>Movement speed is not bound to the dexterity anymore. Movement speed can be increased only with the help of special skills use, stimulants or equipping items with corresponding modifications. </li><li>Implemented &ldquo;combat&rdquo; mode that disables changing outfit of the character and using some skills if the character is in this mode (e.g.&nbsp; Phantom&rsquo;s skills).</li></ul><h3>Improved Targeting</h3><ul><li>If you are being attacked and you don&rsquo;t choose other hostile target, the assailant becomes your target automatically.</li><li>If you attack the target not choosing it earlier it becomes your target automatically (in case that skill&rsquo;s range allows doing it).</li></ul><h3>Items</h3><ul><li>Items are now bound to the character&rsquo;s level but not to his Combat Skill.</li><li>Items are balanced to the new classes&rsquo; needs.</li><li>Updated the items merchants&rsquo; range of goods:</li><li>stimulants are removed from the free sale but they are in stock in some places;</li><li>merchants sell only armor and weapon of first series.</li><li>Armor and weapon are restricted for different classes.</li><li>Traders got beer</li><li>Changed prices for all items</li><li>Old items changed their parameters</li></ul><h3>PVE</h3><ul><li>Added boss D2R2. Boss is designed on the number of players of 6 persons.</li><li>Tuned in NPC Arсis and the Juggernaut for the number of players from 4.</li><li>Tuned power of bosses and the new loot from them. Locker is designed for 4 players, Stellargon for 6 and more.</li><li>Humanitarian aid from the colonies. In the world appeared objects that can be collected. some interesting stuff in them are.</li><li>PvP and Capture</li><li>Changed the geometry of the starting points. </li><li>Removed turrets. Opponents can not get into the zone of appearance the opposite faction.</li></ul><h3>PVP Traders</h3><ul><li>Traders for PvP tokens appeared.</li><li>Reworked quests that operate on tokens. Added new quests.</li></ul><h3>Character, Character&rsquo;s RPG</h3><ul><li>Completely changed set of classes&rsquo; skills.</li><li>Currently the multiple class for characters is disabled.</li><li>Removed the distributed parameters and their distribution points. Characters get the parameters automatically and cannot redistribute them.</li><li>Added primary RPG parameter &ldquo;Will&rdquo;.</li><li>Changed the characters&rsquo; parameters value on each level.</li><li>Changed the parameters influence on modificators.</li><li>Decreased the values for life, energy and psi-energy regeneration.</li><li>Changed the critical damage mechanics:<ul><li>&ldquo;Critical Damage Power&rdquo; parameter initially doesn&rsquo;t perform the maximum value. To achieve it one should collect the primary parameter that stands for it;</li><li>added &ldquo;Critical Damage Protection&rdquo; parameter;</li><li>critical damage is divided into melee, ranged and psi-combat.</li></ul></li><li>Removed the dependence from the carried weight.</li><li>Psi-damage:<ul><li>Psi-damage has new parameter &ldquo;Accuracy&rdquo;;</li><li>Psi-damage doesn&rsquo;t depend from the distance to the target now.</li></ul></li></ul><h3>Classes and Skills</h3><ul><li>To conduct a combat successfully each class has its optimal way of behavior against other classes. If the character doesn&rsquo;t keep to it he probably cannot defeat his enemy. </li><li>All skills of each class work with any weapon allowed for that particular class. </li><li>Restricted the angle of skill usage. In most cases to use the attack skills one should face the target. Character can turn to the target but only at a sharp angle.</li><li>Updated the icons for many skills.</li></ul><h3>Phantom (Assassin)</h3><p>Fully dependant from being invisible and making attacks from the back.</p><ul><li>Available new set of animations for Phantom.</li><li>Meta-stealth. Character switched to the &ldquo;meta-stealth&rdquo; mode is invisible to players and non-player characters. Non-player characters have set of conditions to detect the Phantom player character.</li><li>Energy usage and regeneration differs from other classes.</li></ul><h3>Dominator (Engineer)</h3><p>Heavy-armored class for positional combat.</p><ul><li>Domains. The basic Dominator&rsquo;s mechanics that allows him to conduct positional combat, cure, strengthen himself and friendly targets.</li><li>Dominator can draw up hostile targets to him.</li></ul><h3>Psionic</h3><p>Weakly-armored class with the high level of damage. Has many skills with long usage time. Possesses great potential of damage dealing but because of weak armor this class has to keep distance all the time.</p><h3>Bionic</h3><p>The class can kill even after its death. Main skills use Damage over Time mechanics.</p><h3>Aggressor (Defender)</h3><p>Classical warrior, well-armored and has a high damage power. Attacking class and its main goal is to move close to the enemy as soon as possible.</p><h3>Stalker (Scout)</h3><p>The class is dealing physical damage at a distance. The enemy shouldn&rsquo;t be allowed to come close.</p><ul><li>Can use invisibility in a limited way.</li></ul><h3>Quests</h3><ul><li>Quest rewards are adapted to a new balance</li><li>Appeared weekly and daily quests</li></ul>]]></description>
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	<title>Confict prevention</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/info/news/151</guid>
	<link>http://syndicate-online.com/en/info/news/151</link>
	<category>News</category>

	<pubDate>Wed, 23 Feb 2011 16:02:00 +0200</pubDate>
	<description><![CDATA[<span id="result_box" class="long_text"><span style="background-color: #ffffff;" title="Уважаемые игроки." onmouseover="this.style.backgroundColor='#ebeff9'" onmouseout="this.style.backgroundColor='#fff'">Dear players. <br /></span><span style="background-color: #ffffff;" title="В последнее время возникало большое количество жалоб о некорректном поведении в чате, представителей противоположных фракций." onmouseover="this.style.backgroundColor='#ebeff9'" onmouseout="this.style.backgroundColor='#fff'">Recently encountered a large number of complaints about incorrect behavior in the chat, members of opposing factions. </span><span style="background-color: #ffffff;" title="Для того, чтобы помочь игрокам меньше страдать от несдержанности оппонентов, мы решили заблокировать внутриигровые возможности общения между фракциями (общий чат и приватные сообщения)." onmouseover="this.style.backgroundColor='#ebeff9'" onmouseout="this.style.backgroundColor='#fff'">To  help players suffer less from intemperance opponents, we have decided  to block the in-game ability to communicate between factions (the  general chat and private messages). </span><span style="background-color: #ffffff;" title="Теперь общаться можно будет только с представителями своей фракции." onmouseover="this.style.backgroundColor='#ebeff9'" onmouseout="this.style.backgroundColor='#fff'">Now you can communicate only with members of same faction.</span></span>]]></description>
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	<title>New Classes Preview</title>
	<guid isPermaLink="true">http://syndicate-online.com/en/info/blogs/149</guid>
	<link>http://syndicate-online.com/en/info/blogs/149</link>
	<category>Blog posts</category>

	<pubDate>Tue, 15 Feb 2011 19:11:00 +0200</pubDate>
	<description><![CDATA[<div>As many of you know at the moment we are working at the pivotal changes and the RPG-system balance in our game. A bit later we will tell you about the plenty of changes and innovations in our game. And beside that you will get modified and absolutely unlike to each other military classes. In this article we will tell you about these classes.&nbsp;</div><div>Each class will possess the unique suit of skills and battle mechanics. It will form this class&rsquo;s game style and make this class a dangerous enemy singly and within a group as well.&nbsp;</div><div><br /></div><div><span style="font-family: 'arial black', 'avant garde';">Neovitals</span></div><div><span style="text-decoration: underline;">Domainator</span></div><div>Domainator is a very interesting tactical class irreplaceable in any detachment. It gets its name from the special devices used by this class and these devices are called the domains. It is a new technology worked up by the Genothrone Versaries. This technology is designed to level up the military efficiency of the domain&rsquo;s operator and the members of his team.&nbsp;</div><div>Domain is some module being activated by the operator by means of locating it on the earth&rsquo;s surface. Depending on the model it establishes special fields around itself and this field influences the operator, the members of his team or vice versa his enemies.&nbsp;</div><div>The nature of the field&rsquo;s influence can be different: power defense, energetic power up, deconstructive impact on substance or mind, meta-stealth detector, etc.</div><div>Being defended and enforced by the domains used in the battle the, the domainator is the first line of resistance and the ideal support to its detachment.&nbsp;</div><div><em>Game Style</em>. This class is mighty at close-in action and at a short distance from a target. It wears a heavy armor with a relatively high level of physical defense and emits a stable injury range. The core feature of the Dominator is a possibility to attach the domains that help him to conduct a battle, to level up the battle specifications of the Domainator and the members of his detachment, to attack or to weaken the Domainator&rsquo;s enemies within certain area. &nbsp;To make the enemy fight within the coverage of his domain the Domainator can draw him with the help of the energetic slipknot and to withhold him with the help of the micro-stuns.&nbsp;</div><div>The game style is characterized by the suit and rotation of the domains used.&nbsp;</div><div><br /></div><div><span style="text-decoration: underline;">Psionic</span></div><div>The main distinctive feature of the Psionic is the cover-up of his main forces in his own mind and by activating them he can mentally influence his enemy&rsquo;s mind, suppress his willpower, demoralize him, and deprive him of the combatant value.&nbsp;</div><div>This class is in need of the extra support of its co-allies because it needs constant concentration and focusing to arrange a mental attack or else the Psionic&rsquo;s mental forces will turn out to be useless.&nbsp;</div><div>Also there are psychokinesis and pyrokinesis abilities in the Psionic&rsquo;s stockpile. With the help of psychokinesis abilities he can easily beam up from one place to another and with the help of pyrokinesis abilities he can create a thermal impulse burning the person and making him into a real torchlight.&nbsp;</div><div><em>Game Style</em>. This class performs well at a long distance from an enemy. Within such a distance it can inflict a very considerable damage, drive out of control and reduce the fighting qualities of the enemies. At the same time Psionic is very vulnerable within a short distance. &nbsp;</div><div>He wears special outfit. It intensifies his mental abilities but it doesn&rsquo;t provide enough cover to physical injury. He uses psi-generators as a weapon.</div><div><br /></div><div><span style="text-decoration: underline;">Stalker</span></div><div>Being the experts of long-range combat and the target wait Stalkers possess perfect abilities of accurate and fast shooting and so they can defeat the enemy within quite a long distance. In short-range combat Stalkers are not so efficient because within a short distance they cannot use their main military stockpile.&nbsp;</div><div><em>Game Style</em>. This class fights at a long distance from the goal. Their outfit possesses well-balanced indices of physical and biological defense. As a weapon they use any and all fire arms.&nbsp;</div><div>One of the main Stalker&rsquo;s abilities is the possibility to transit to the invisibility mode called &ldquo;meta-stealth&rdquo;. In such a manner he can wait for his goal to carry out a dead-doing attack or he can disappear from the chasers as well.&nbsp;</div><div>Also Stalkers have got a series of dilatory, powering and DOT abilities (Damage Over Time &ndash; damaging from time to time) working only with fire arms.</div><div><br /></div><div><span style="font-family: 'arial black', 'avant garde';">Implanters</span></div><div><span style="text-decoration: underline;">Aggressor</span></div><div>The aggressor class performs a brute force breaking through. &nbsp;The Aggressors are fitted with heavy military implants that raise physical proof, force, sustained power and stamina to damage, pain and shock. The Aggressors must always be in the very center of the battle, furiously attack the enemy and with an inhuman force smash down and press up his files.&nbsp;</div><div><em>Game Style</em>. Aggressor is an ideal class for a short-range combat. The high index of physical defense allows them to sustain a very high damage concentration and in combination with hard-hitting attacks it makes them very dangerous enemies. Add here the neural impulses emitted by the Aggressors that provoke the enemy to focus his attacks on the Aggressor; stuns and slow-ups that don&rsquo;t let the target reach a safety distance; and also the force fields that damage all the enemies around and you will get a terrible combat unit whose main missions are to disable and to kill.&nbsp;</div><div>For real, the Aggressor loses his military efficiency at a long distance from the goal and in such a case his main task is to draw closer.&nbsp;</div><div><br /></div><div><span style="text-decoration: underline;">Bionic</span></div><div>This class is deadly dangerous and devastating. They leave mountains of dead bodies corroded by the toxins and died in terrible torments after themselves. Like the Neovital&rsquo;s Psionics in a battle Bionics use their mental abilities but with the help of special implants called &ldquo;Psypul&rdquo; Bionics are able to make psi-energy into special emission that makes the organism generate deadly toxins. These toxins put the organism to inhuman torments, atrophy and pull it down.&nbsp;</div><div><em>Game Style</em>. Bionics are efficient in long-ranged combats. At a long distance they can damage the goal and the whole area as well.&nbsp;</div><div>They use generators of psi-emission as a weapon. They fight mainly with the help of setting a lot of long-term and considerable DOTs that lower the debuff characteristics.&nbsp;</div><div>As the biological influence of the Bionics is of a Psionic nature the most effective defense is a psi-defense. &nbsp;Upon that the physical indices of the Bionic are extremely low so they must avoid the contact battles because for them there are almost no chances to win such battles.&nbsp;</div><div><br /></div><div><span style="text-decoration: underline;">Phantom</span></div><div>Phantom is the most mysterious class. They are experts at camouflage. Phantom is an invisible enemy whose face often is the last what his victim sees. The &ldquo;meta-stealth&rdquo; technology stolen from the laboratory of the Stellargone and than improved is now used in the Phantom&rsquo;s implants. It allows him to merge with local environment and to become invisible. Thanks to this ability the Phantom can insensibly penetrate with the real area of his enemy in order to neutralize the most vulnerable targets and to kill hostile leaders because it can dramatically change the battle outcome. The Phantom attacks under hand with the series of flash-like strokes that hit the enemy by the most vulnerable places.&nbsp;</div><div><em>Game Style</em>. Initially the Phantoms are the soldiers of short-range combats. Their main missions are to creep to the goal using the &ldquo;meta-stealth&rdquo; and to hit a deadly blow. The majority of the strokes are efficient only under the conditions of the invisible mode.&nbsp;</div><div>The main advantages of the Phantoms are the high probability of a deadly damage, dexterity, violence and the attack suddenness. Nonetheless they are quite vulnerable to the physical and psi-damage and in case of being detected beforehand they are likely to end up in a bad way.&nbsp;</div><div><br /></div>]]></description>
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